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Caribbean entrepreneurs— immigrant and diaspora entrepreneurs, Caribbean entrepreneurs at home
Family members of Caribbean entrepreneurs, consumers, buyers and suppliers
Entrepreneurs from various ethnicities and markets who want to do business with Caribbean Entrepreneurs
Recruiters and buyers of key expert and consulting solutions
Traders and wholesalers
The Media
Private Sector Development Experts (Including those with no Caribbean roots but with a passion for inclusive entrepreneurship and making markets work)
Academia, governments, policymakers, investment and economic development agencies, trade support organizations, financial institutions, suppliers of business support services
Women-preneurs who want to learn boy’s club business think and tactics
Men who want to unveil boy’s club key cards for doing business to women Agri-preneurs
Caribbean and Host City Business & Economic Development Clusters
Students of international trade, trade, economics, international business, entrepreneurship, innovation, international relations and diaspora studies
Entrepreneurs in the high value manufacturing, tech, AI, agri-tech, health care tech and creative industries, gaming industry, tourism et al.
International development partners and departments of government including those in climate finance, blue economy, infrastructure solutions, intellectual property administration, procurement etc.
Venture capitalist and other non-traditional financiers
Experts in agriculture and agricultural process outsourcing
Consultants, professional and technical services providers
Geographical Indication associations, owners and producers
Organizations supporting inclusive business
Business leaders with and without Caribbean roots who live in Canada, USA, UK, The Netherlands, The Middle East, Asia, Pacific and Africa and the Caribbean
Note: When we refer to the creative industries we mean everything orange economy:
Cultural industries that provide goods and/or services that can be mass reproduced and disseminated (books, newspapers, magazines, libraries, film, television, photography, radio).
2) Visual arts (dance, opera, fashion, design, museums, architecture, gastronomy); and
3) New media and content software (video games, software creation, advertising, video games, software creation, advertising).
Source:
Adapted from BIDEM Co-convener Magate Wildhorse Events (2019)
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